This blog is to compile a wide range of projects I am (or have been) involved with, personal and professional, including 3d games/apps prototypes, tabletop games development, 3d design samples and, in short, everything that could be of interest for a professional portfolio. There will be only one filter from my side: only projects I enjoyed and 'made me grow' will be included here.
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Monday, 9 November 2015
Building a first person graphic adventure kit
I'm currently building a set of scripts and prefabs for Unity in order to support a couple of projects. They are still in development but a couple of features can be shown. Please keep in mind that this video is just to show the functionallity and not the appearance of the scene. Also everything in the project is made from scratch and still far from the final work. I apologize for having placeholders everywhere in the scene.
Nautilus VR (based in Google Cardboard SDK)
This is an application for the Nautilus VR headset, an astonishing scuba helmet where you can insert your Android mobile for a immersive underwater VR experience. Is based in the Google Cardboard SDK and everything else but the animals are made from scratch. Is not published so I can't link the source project nor the apk.
Tuesday, 29 September 2015
Cuenta atras parala games week en marcha!!
Cinco días acostándome a las 6 de la mañana como en los viejos tiempos y hoy a penas duermo dos horas... Si lo de no me molesto
Thursday, 20 August 2015
Tower Defense BFS v2
My last and best version of the tower defense game with BFS algorithm. Keep in mind that this is still just an example and board blockers are instantiated randomly and is possible to block the path to the enemies targets and block the game ... ¡¡but that would be cheating!!
Right click and drag to rotate camera. WASD to move. Type 0 and Type 1 buttons to build towers.
Deployed online here
Download source project here.
Deployed online here
Download source project here.
Wednesday, 8 July 2015
Full scene
My very first short video. This is the final project from my first 3D desgind and multimedia training course. All you can see here but the ambient music is made from scratch by me. Remember to click on 'see more' for extra videos. (sorry for the Loquendo voice)
3D castle
My first 3d castle. This is the final project from my 3D Max for architecture design. In the early stage of the design I decided I didn't want just a few shots of a building but a reatively long video with the camera moving through the scene, inside and outside the building.
Everything is made from scratch but the rocky walls texture and the background music.
Everything is made from scratch but the rocky walls texture and the background music.
Monday, 29 June 2015
Modelo 3d: Nadzsla, personaje low poly
Low poly character based in Last Exile anime. Already rigged and ready for further animations. This was made just for fun and practice my modeling, texturing, rigging and animating skills.
100% made from scratch. Click on 'read more' to take a look on the idle and walking animation
100% made from scratch. Click on 'read more' to take a look on the idle and walking animation
Model: old truck
Old truck model. Made just for fund and for practice my modeling and texturing skills. It's also my first ground vehicle try.
Transparency is not working in sketchfab but you can see them in the vray renders.
Transparency is not working in sketchfab but you can see them in the vray renders.
Model: Polishing machine
Low poly polishing machine model. Made just for fun and to practice UVW maps and textures resolution. 100% from scratch.
Model: F16C
L61A rifle model
L61A rifle model ready to be imported into unity as Low Poly model for a little project I was working on. It's also my first weapon try. If you watch closely you will notice that it's a mix of a G36 and an ak74. It includes a simple animation of firing (click on 'read more' to find the video). All made from scratch.
Friday, 1 May 2015
Finalizada la primera prueba
Conclusiones: hay que balancear cosas pero ha sido un éxito absoluto
Friday, 9 January 2015
Conversation engine diagrams
Diagrams for the final version of the conversation engine at stage 1. Currently tested and working!!
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